I like the game but I've got some feedback to give:
- there should be a way to see all the stats (dodge, crit chance, crit damage)
- it isn't clear which stat does what, especially does dexterity increase dodge? But with the first point it should be clarified anyway.
- I can't complete the game because I have 8 level 11 characters and there is no way to send them to battle (max level reached even for goblins) . Of course I could sell them but... :-/
- even with a level 11 character, I get 2 shot if the goblins manage to hit me. And my setup is 3 chars giving 30% armor + 10% dodge to all the team + 1 extra (30% crit chance in the 1st team, 15% damage to all team in the 2nd). It makes it hard to understand the reason for level capping and it also feels "wrong", it's not linear progress
- it would be great to have more epic loot (edit: more distinct loot, not more occurences) and maybe an infinite mode too
- as Forgotten said, being able to click on the exit options would feel more natural
Hey there Dweomer, wanted to give you some quick feedback for the new version of the game(congrats btw!).
I can already see how much work youve put into this new build. The visuals are a huge step up from the prototype. I think there is alot of potential here, I really like the idle RPG loop of recruiting heroes and sending them into dungeons for loot.
My biggest piece of feedback right now is that I feel a bit disconnected from the party members and the action. In the previous version of the game, I loved seeing the hero running around and visually engaging in combat. The new version feels like its lacking with feedback of what your party is doing, I dont really get a sense of when a party member is about to attack or use an ability. It think a visual element could help alot here, like a small progress bar or a quick animation, that showed them charging up their attacks. It would really help me feel more engaged with whats happening on the screen.
Also small nitpick here, but it would be nice to if we could still click on the exit we want to take, instead of needing to use the buttons, or arrow keys.
All in all, great work on the update! Im excited to see where you take the game from here. Good luck deving.
Ty for the feedback i wanted to test if players still miss the small icons that are shown on the battlefield :D i will see to bring it back in the next update. I have one question, when you equip items do you check the stats or just put stronger gear on heroes without checking the items stats ? When i play i do it all the time like that and i dont like this design wise :D
absolute trash. my starting squad died on the first battle, which deleted them and essentially bricked the game because i now had not enough gold to hire new ones.
i have no idea what i selected, because instead of words youre using arbitrary symbols for the room selection. all the description says is "theres a door/staircase/some shit in this direction, go this direction?"
I'm not a fan of permadeath either. The game is mostly idle, and a lot of time is invested in the heroes. Only to lose all that because you were not cautious enough? (Didn't happen to me — I'm very cautious.)
That said, if it happens right at the start, you didn't lose much. Just click "Restart game" in the settings.
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I like the game but I've got some feedback to give:
- there should be a way to see all the stats (dodge, crit chance, crit damage)
- it isn't clear which stat does what, especially does dexterity increase dodge? But with the first point it should be clarified anyway.
- I can't complete the game because I have 8 level 11 characters and there is no way to send them to battle (max level reached even for goblins) . Of course I could sell them but... :-/
- even with a level 11 character, I get 2 shot if the goblins manage to hit me. And my setup is 3 chars giving 30% armor + 10% dodge to all the team + 1 extra (30% crit chance in the 1st team, 15% damage to all team in the 2nd). It makes it hard to understand the reason for level capping and it also feels "wrong", it's not linear progress
- it would be great to have more epic loot (edit: more distinct loot, not more occurences) and maybe an infinite mode too
- as Forgotten said, being able to click on the exit options would feel more natural
Still, it's much fun, thanks for this game!
You should be able to send them into the goblin keep there should be no max level but i will check, sorry about that.
Thank you for the feedback i will add them to my notes :)
Very nice 👍
thanks :)
I’d be really grateful if you could take a look at my work, any feedback would help me a lot
You need to make your games playable in the browser :(
Maybe in time😉
No save game?
there is no save game in this version and playtime is around 30-60min
Hey there Dweomer, wanted to give you some quick feedback for the new version of the game(congrats btw!).
I can already see how much work youve put into this new build. The visuals are a huge step up from the prototype. I think there is alot of potential here, I really like the idle RPG loop of recruiting heroes and sending them into dungeons for loot.
My biggest piece of feedback right now is that I feel a bit disconnected from the party members and the action. In the previous version of the game, I loved seeing the hero running around and visually engaging in combat. The new version feels like its lacking with feedback of what your party is doing, I dont really get a sense of when a party member is about to attack or use an ability. It think a visual element could help alot here, like a small progress bar or a quick animation, that showed them charging up their attacks. It would really help me feel more engaged with whats happening on the screen.
Also small nitpick here, but it would be nice to if we could still click on the exit we want to take, instead of needing to use the buttons, or arrow keys.
All in all, great work on the update! Im excited to see where you take the game from here. Good luck deving.
Ty for the feedback i wanted to test if players still miss the small icons that are shown on the battlefield :D i will see to bring it back in the next update.
I have one question, when you equip items do you check the stats or just put stronger gear on heroes without checking the items stats ? When i play i do it all the time like that and i dont like this design wise :D
I personally look at stats, and will replace gear based on stats not quality.
thanks i was not sure if i only do it other way around :D
absolute trash. my starting squad died on the first battle, which deleted them and essentially bricked the game because i now had not enough gold to hire new ones.
oh did you select the boss room ? because i did test that almost all squads can survive a difficult encounter
i have no idea what i selected, because instead of words youre using arbitrary symbols for the room selection. all the description says is "theres a door/staircase/some shit in this direction, go this direction?"
I know what you mean i will add more info when selecting doors
I'm not a fan of permadeath either. The game is mostly idle, and a lot of time is invested in the heroes. Only to lose all that because you were not cautious enough? (Didn't happen to me — I'm very cautious.)
That said, if it happens right at the start, you didn't lose much. Just click "Restart game" in the settings.
I was thinking that we can stash some items if the main team dies that you can recruit a new team with items and not start from 0 :)
I want to buy life insurance in the town. :)
interesting idea :D