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An interesting little title. Some notes:
-> There isn't much point to upgrading weapons. Leaving the sector is always preferable and if done fast enough, you take no damage.
-> Even with maximized weapons, enemy ships still get in at least 4-5 hits, of 4-7 damage.
-> You repair one hull point per one material used. So any battle damage you take, is basically permanent.
-> Lots of sectors were devoid of asteroids, enemies, or planets.
-> Funnily enough, I randomly hit sector 145 before I found out it was my target sector. Nothing special happened.
YATW is a very small game :D i wanted to test the sector movement.
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Comments
Log in with itch.io to leave a comment.
An interesting little title. Some notes:
-> There isn't much point to upgrading weapons. Leaving the sector is always preferable and if done fast enough, you take no damage.
-> Even with maximized weapons, enemy ships still get in at least 4-5 hits, of 4-7 damage.
-> You repair one hull point per one material used. So any battle damage you take, is basically permanent.
-> Lots of sectors were devoid of asteroids, enemies, or planets.
-> Funnily enough, I randomly hit sector 145 before I found out it was my target sector. Nothing special happened.
YATW is a very small game :D i wanted to test the sector movement.